Spaces
With a background in spatial design, I have worked with various agencies to create immersive, interactive spaces. From VR and 3D environments to physical installations, I craft experiences that blend technology and creativity. My work spans exhibitions, digital spaces, and multimedia installations, all tailored to engage and inspire.
Tools & frameworks: cinema4D, Vectorworks, threeJs, Fectar.
Robot city
Spaces
Background
For this project, I collaborated with an architect tasked with designing a city specifically for robots to train their machine learning models in a physical environment. The concept revolved around creating a digital space that would simulate these training grounds for robotic interactions.
Role
My role involved translating the architect’s sketches and concepts into a fully developed digital environment. This project was showcased at the WTC in Rotterdam, allowing viewers to virtually walk through the space alongside a robot.
Impossible
Spaces
Background
Earthly Matters is a VR experience that explores communication between two plants in a speculative AI-driven future. The project is created in for the VR experience “impossible bodies” with Stichting Niet Normaal.
Role
In this autonomous project, I developed a VR experience and produced a film that allowed users to immerse themselves in the dialogue of these AI-powered plants.
Heineken star bottle
Spaces
Background
This project was commissioned by Heineken, while I worked for Oil for Live Communications. The brief was to design an interactive experience featuring the Starbottle print.
Role
I designed how a glowing print extended throughout the room. Under normal lighting it appeared as a regular space, but when the lights would dimm a glowing pattern lit up the space. I designed how the print would fill the room, made the technical drawings and rendered the visuals. Showcasing a wall made of bottles and the magic of the print.
Oasis
Spaces
Background
What does a world look like, when dreaming of water during heat?
Role
A dreamy landscape of oasis.
SKVR wishes
Spaces
Background
The SKVR employs artists and educators in the Randstad area for educational purposes, offering lessons in Rotterdam and inviting schools from other cities to participate. Each year, the SKVR commissions an artist to create a New Year's wish. My goal was to map the educators’ activities and encourage them to reflect on their aspirations.
Role
I interviewed the educators using an interactive chatbot, allowing them to share their New Year's wishes. I collected the data, visualized it in graphs, and presented the messages in a 3D model of the city.
Read an interview about the project: here:https://skvr.nl/cursussen/nieuws/interview-elise-marcus
Elise Marcus
Design your future